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How to run Umineko no Naku Koro Ni in Linux

umineko4linuxrunning.jpg

I did quite a bit of searching and couldn’t find any documentation explaining how to get this to work, and decided since no one else has done it and a couple of people had asked me about it I thought I might as well write it down. My distro in this case is Ubuntu 8.10 (Intrepid Ibex) and I’m using the Umineko Episode 4 package.

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Umineko no Naku Koro Ni Episode 1 - Thoughts

Umineko no Naku Koro Ni

Late last week I finished playing through the first episode of this. I thoroughly enjoyed it, and will be starting episode 2 ASAP. I realise that I’m extremely late to the party and pretty much everyone’s already talked this one to death probably, but I thought I’d jot down a few thoughts. Naturally this is going to have spoilers for episode 1 so if you don’t want to be spoiled then don’t read. Additionally I’d really appreciate it if people who have played subsequent episodes would please not make knowing comments or whatever, or spoil the coming installments.

Additionally I already know that I’m completely wrong about everything.

For those who have no idea what I’m talking about here, visit this site for more info including the english translation patch for the first three episodes.

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Yumi & Touko

Yumi & Touko1920×1200 | Illustrator

I managed to escape from Azeroth for long enough to actually complete a vector again. This time it’s Touko & Yumi from Marimite. I tried a slight variation on my usual style and used coloured lines. Not sure if I like the effect or not. I initially thought this was going to be easy, but the source was a lot worse than I thought on closer inspection, plus there’s a fair amount of detail obscured by the giant falling snowflakes and the elaborate gate / fence thing which I ended up leaving out. I also ended up having to sample colours from some promotional material of the pair too, since the colours in the source image were completely whacked (purple hair?). I’m still not 100% happy with how this turned out, but I think it’s reasonable enough. I’m also not sure why this is, but the usual colours of their hair ribbons are reversed - don’t know if that was deliberate or a mistake.

I upgraded to Illustrator CS4 and greatly regret doing so. The ‘enhancements’ that they made to the path / anchor system included making anchor points you put down snap to the edges of previously drawn paths. Sometimes that’s cool. Most of the time it irritated the hell out of me because I generally don’t want that when I’m colouring. Unfortunately in true Adobe fashion, there’s no way to turn it off. Every iteration of Illustrator leaves me more and more convinced that the development team hate their users. For every annoyance they fix, they add one or two more. :(

EDIT: I found out how to turn this off.

Can’t be bothered cropping this to 1600×1200 for the rapidly shrinking 4:3 crowd. Sorry, you’ll have to do that yourselves.

Posts on old comments

In an attempt to cut down on annoying comment spam, I’ve set things up so that posts more than 120 days old will get locked and any comments made will go to moderation. Hopefully this will cut down on the number of tsubasa-loving mexicans that like to flood that particular post with stuff I can’t read.

Touhou

aya.jpg

Just wanted to point out this excellent essay exploring the aspects of the Touhou series and its incredible fan popularity. I must admit that it’s hard not to be swept up into the Touhou fandom - personally I quite enjoy the games and have a fair amount of the doujin music releases, but aside from that and a small chunk of fanart I’ve never really been into it as heavily as some people I know. Still, it’s an interesting series of games and its popularity is a fascinating achievement given that ZUN is a hobbyist programmer who I believe makes the games in his spare time. At this point I think the only thing left for him to tick off his list is an anime adaption. Which would be awesome. Make it happen, Japan.

Now if only I wasn’t so crap at the games. :(